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~60% Prototype


In our Society an individual is defiend through many different characteristics and medias.
There is the life we have at work, at home, in the streets and online. In all of those lifes we show ourselves influenced by our surrounding.
But what are we mostly?
What is the humain body mainly made out of?

~60% of Water

This installation gives the individual which experiences it a Moment of to think and play just with the Projection of its own body filled with water.
The installation will take place in one of the streets of Lisboa. Water in different environments will be projected on a house wall.
As soon as a person enters the area of the projection the body will be tracked (kinect depth tracking) and 2 things will happen:
1. the outlines of the body appear
2. inside of the outlines appears a video (water in different shapes and contexts)

Bildschirmfoto 2013-01-21 um 04.01.41


VJ Forum International on Facebook on January 17th 2013
VJBooking on Facebook on January 20th 2013

Etapa 4 (Ela and Ivan)

The project contains 3 parts:

1. Improving the city with Cyber space for Digital artists

2. Interactive projection   <Around 60%>

3. Interactive video about the projection and possible future of the place


The location of the projection should be an abandoned building.

Aim of the project is to change the impression of a certain place and to create a possibility for artists to show their work to the public. —> digital street art


Water is probably the most important element for us. It is in us and around us. We are very aware of the water that is surrounding  us, but not everybody knows that we are made mostly of water.

We will make an interactive projection, where people are represented as water (ocean) in real time and they will be surrounded with abstract water (linear waves).


Interactive video (Korsakow) will consist of the:


Concept for changing the certain place, by bringing an old abandoned   building back to life with water and the possibilities of having this kind of cyber space for a longer period of time.


Making of and documentation of the interactive projection.